Building Shapes out of Points, Lines, and Faces. IndexedLineSet example. [ ]. Using Version of the Virtual Reality Modeling Language to: Internet/VRML. Design interactive, 3-D objects and scenes; ISBN Add realistic. A list of all the VRML nodes can also be found in Appendix A. #VRML V utf8 # – a yellow box Shape { geometry Box { } appearance .. Authoring Compelling, Efficient VRML Worlds, a SIGGRAPH 97 course by David.

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Having defined the object’s geometry through the Box node, it is now necessary to describe the object’s colour and surface properties using the Appearance node. Increasing this value will make the object appear more shiny. In the example, the Background node is used to specify a simple light blue background colour for the world. However, using metres may not always be convenient.

The second transform line 41which is a child of the first, moves the sphere part of the globe upwards by 0, 0.

Once a prototype node has been declared, the new node type can be throughout the rest of the VRML file in the same way as any other standard node is used.

Routes are usually listed at the bottom a VRML file. Finally, the WorldInfo node can be used to provide the VRML world with a title, and include additional information such as copyright details. The grouped nodes are listed in the children field. The Billboard node is a group node, that automatically rotates its child shapes about a specified axis, so that the same side always faces the viewer. A field statement consists of the field name followed by one or more values. The last two fields are used when applying textures to an object, this is described in more detail later.

Since all the light rays are parallel i.

Also, the eventIn and eventOut fields must have the same data type. More complex animations and behaviours, such as a simulation of a bouncing ball or the switching of a light source on and off, require special purpose sensors and interpolators created with the general purpose Script node. In the example, the ColorInterpolator produces a colour value that is used to vary the diffuse colour property of the sphere shape. Note how two separate animations statements share the same eventOut of the TimeSensor node.


TECFA’s VRML Pointers (Jan)

The ImageTexture node has a url field which specifies the location and name of the image file to be applied to the shape. The Script node’s url field specifies the location of the program script code, or can contain the code itself if JavaScript is used. The ProximitySensor node senses when the viewer enters or moves brml a defined box-shaped region. The event received by a node is called the eventIn and the vours sent by a node is called the eventOut. Creating shapes using CubeConeCylinder and Sphere geometry nodes.

Animation occurs in a VRML world, when the properties of a node, as defined by its field values are changed. The line numbers to the left of the code are included for reference purposes, and are not part of the VRML document. However, there are many more powerful features included in the VRML 2. The geometry is defined using the Cylinder node. The effect of the node is to create a new coordinate system, which is used by all the children nodes of the transform.

The position, scale and orientation of the texture can be controlled using the TextureTransform node in the Appearance node. For example, the following node defines a box shape 3 units wide, 2 units high and 5 units deep.

The LOD level of detail node enables scenes to be displayed more efficiently by the VRML browser, by providing high and low detailed versions of an object.

The VRML Sourcebook

The field name is followed by three values that define the lengths of the sides, parallel to the X, Y and Z axes respectively, with the centre of the box at the origin. The transparency field specifies how “clear” the object is.

The Box node has a single field called sizewhich sets the dimensions of the box shape that is to be drawn. However, these nodes alone can couts describe relatively simple actions. The example world contains a single point light source, located at 10 0 The example worlds used in this section can also be found online at: The Material node specifies the colour and reflective properties of an object with six fields.


The Appearance node has three fields, materialtexture and textureTransform. When a viewer clicks on a shape in the same crml as the sensor node, it generates events that can be used to start or control animations. The PointLight node is used in the example, this models a point light source that sends out light with equal intensity in all directions.

There are three types of lighting nodes in VRML. The VisibilitySensor detects when courx defined box-shaped region is visible from the viewer’s current position and orientation.

About Vrml Pointers & Search

The scene consists of a semi-transparent table top with three objects positioned upon it. However, adding lights can often enhance the appearance of a scene. A sensor node detects viewer actions with the mouse pointer. In the example, the comment describes the contents of the scene. By default, the browser will generate the normals automatically. A node field that has an implicit eventIn and eventOut is known as an exposedField.

In line 34 the Material node for the globe’s base is named BaseMaterialand in line 46 the sphere’s Material node is named SphereColour. Hence, the globe is positioned at 0, 1.

However, most VRML browsers also provide a menu in their user interface to allow the user to select between the different predefined viewpoints.

So, at the start of the animation the sphere is red, gradually changing to a green colour after 3. One complete rotation 2 [pi] radians takes 10 seconds. An Animated and Interactive Scene Figure Example 2, displayed by Cosmo Player The second example VRML world Figure demonstrates more object types, environmental and material properties and includes animations and user interaction. The TimeSensor node generates time related events that are used to control the animations, essentially it is the clock for the VRML world.

Prototyping is a powerful mechanism that enables VRML worlds to be described efficiently and new features to be added without requiring any changes to the core VRML specification.

A value of 0.